Elvish Trapper
Elvish Trappers have increased their expertise on patrolling and defending their bases, having learned the value of confusing their enemies and backstabbing them. These skirmishers have become more skilled with the short sword, having less need of using their bolas to beat their oponents.
Special Notes: This unit’s skill at skirmishing allows it to ignore enemies’ zones of control and thus move unhindered around them. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | Elvish Hunter |
Advances to: | Elvish Prowler |
Cost: | 34 |
HP: | 44 |
Movement: | 6 |
XP: | 84 |
Level: | 2 |
Alignment: | neutral |
ID | ADT Elvish Trapper |
Abilities: | skirmisher |
Attacks (damage - count)
sword melee | 7 - 4 blade | ||
bolas ranged | 8 - 2 impact | slows |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 50% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 1 | 70% | |
Frozen | 2 | 30% | |
Hills | 2 | 60% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 50% | |
Sand | 2 | 40% | |
Shallow Water | 3 | 20% | |
Swamp | 2 | 40% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |